The Godfather approached this incredibly well – it is basically a sandbox game that lets you do whatever you want before going mission to mission with little repercussion and I’ll get into the core gameplay aspects later. I wouldn’t go so far as to say that it worked against the developers, but there’s a certain level of professionalism that then becomes expected from players, and rightly so. I think one of the aspects that actually turned out to be a challenge for this title is that it is a video game based on a critically acclaimed film.
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